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godot-demo-projects/misc/noise_viewer/noise_viewer_material.tres
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dnxbb2gtigc6b"]
[ext_resource type="Shader" path="res://noise_viewer.gdshader" id="1"]
[resource]
shader = ExtResource("1")
shader_parameter/min_value = -1.0
shader_parameter/max_value = 1.0