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- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
9 lines
261 B
Plaintext
9 lines
261 B
Plaintext
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dnxbb2gtigc6b"]
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[ext_resource type="Shader" path="res://noise_viewer.gdshader" id="1"]
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[resource]
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shader = ExtResource("1")
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shader_parameter/min_value = -1.0
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shader_parameter/max_value = 1.0
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