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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
Android IAP
This demo shows how to make in-app payments in Android.
Note: Running the demo requires exporting and uploading the game to Google Play.
Language: GDScript
Renderer: Compatibility
Note: There is a C# version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2792