Files
godot-demo-projects/misc/matrix_transform/marker/AxisMarker3D.gd
2023-10-18 02:38:00 +02:00

20 lines
671 B
GDScript

@tool
@icon("res://marker/AxisMarker3D.svg")
class_name AxisMarker3D
extends Node3D
func _process(_delta):
var holder: Node3D = get_child(0).get_child(0)
var cube: Node3D = holder.get_child(0)
# "Hide" the origin vector if the AxisMarker is at (0, 0, 0)
if position == Vector3():
holder.transform = Transform3D()
cube.transform = Transform3D().scaled(Vector3.ONE * 0.0001)
return
holder.transform = Transform3D(Basis(), position / 2)
holder.transform = holder.transform.looking_at(position, Vector3.UP)
holder.transform = get_parent().global_transform * holder.transform
cube.transform = Transform3D(Basis().scaled(Vector3(0.1, 0.1, position.length())))