Files
godot-demo-projects/2d/split_screen_platformer/engine.cfg
2016-09-14 15:54:59 -03:00

47 lines
660 B
INI

[application]
name="Split Screen Platformer"
main_scene="res://split_stage.tscn"
icon="res://icon.png"
name_es="Plataformero"
target_fps="60"
[display]
width=800
height=480
stretch_mode="2d"
stretch_aspect="keep_height"
[image_loader]
repeat=false
[input]
move_left2=[key(A)]
move_right2=[key(D)]
jump2=[key(W)]
shoot2=[key(Space)]
shoot1=[jbutton(0, 2), key(Return)]
jump1=[key(Up), jbutton(0, 0), key(Return)]
move_left1=[key(Left), jbutton(0, 14)]
move_right1=[key(Right), jbutton(0, 15)]
spawn=[key(F1), jbutton(0, 11)]
[physics_2d]
default_gravity=700
[rasterizer]
use_pixel_snap=true
[render]
mipmap_policy=1
[texture_import]
filter=false