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Edited the project settings to match the new Godot 4 standard and fixed the script errors which were making it impossible to run this demo. Now everything works properly for the 4.0-dev version. Changed to Vulkan Mobile + Changed argument name Followed the suggestions of aaronfranke Changed viewport size
GUI Input Mapping
A demo showing how to build an input key remapping screen.
- Click the buttons to change the bound keys.
- Persists the keys to disk, so they are preserved after the project is restarted.
Language: GDScript
Renderer: Vulkan Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/131
