Files
godot-demo-projects/networking/websocket_chat/utils.gd
Fabio Alessandrelli e9f02ff05f Add Websocket chat demo
2019-07-28 14:20:57 +02:00

12 lines
302 B
GDScript

extends Node
func encode_data(data, mode):
return data.to_utf8() if mode == WebSocketPeer.WRITE_MODE_TEXT else var2bytes(data)
func decode_data(data, is_string):
return data.get_string_from_utf8() if is_string else bytes2var(data)
func _log(node, msg):
print(msg)
node.add_text(str(msg) + "\n")