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44 lines
1.1 KiB
GDScript
44 lines
1.1 KiB
GDScript
extends Control
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onready var itemList = get_node("ItemList")
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func _ready():
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for item in AudioServer.get_device_list():
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itemList.add_item(item)
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var device = AudioServer.get_device()
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for i in range(itemList.get_item_count()):
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if device == itemList.get_item_text(i):
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itemList.select(i)
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break
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func _process(_delta):
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var speakerMode = "Stereo"
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if AudioServer.get_speaker_mode() == AudioServer.SPEAKER_SURROUND_31:
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speakerMode = "Surround 3.1"
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elif AudioServer.get_speaker_mode() == AudioServer.SPEAKER_SURROUND_51:
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speakerMode = "Surround 5.1"
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elif AudioServer.get_speaker_mode() == AudioServer.SPEAKER_SURROUND_71:
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speakerMode = "Surround 7.1"
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$DeviceInfo.text = "Current Device: " + AudioServer.get_device() + "\n"
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$DeviceInfo.text += "Speaker Mode: " + speakerMode
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func _on_Button_button_down():
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for item in itemList.get_selected_items():
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var device = itemList.get_item_text(item)
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AudioServer.set_device(device)
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func _on_Play_Audio_button_down():
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if $AudioStreamPlayer.playing:
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$AudioStreamPlayer.stop()
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$PlayAudio.text = "Play Audio"
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else:
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$AudioStreamPlayer.play()
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$PlayAudio.text = "Stop Audio"
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