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https://github.com/godotengine/godot-demo-projects.git
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Added new test for 2D character controller: Character - Pixels Functional test for pixel art related issues around KinematicBody and RigidBody character controllers. Adjusted existing tests and added more test cases to cover most use cases from recent fixed issues and regressions for KinematicBody. Added a more automated way to run all tests with checks to see which ones failed in character controller tests. Also fixed some minor issues with the log scrollbar.
60 lines
1.4 KiB
GDScript
60 lines
1.4 KiB
GDScript
extends Node
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var _tests = [
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{
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"id": "Functional Tests/Shapes",
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"path": "res://tests/functional/test_shapes.tscn",
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},
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{
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"id": "Functional Tests/Box Stack",
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"path": "res://tests/functional/test_stack.tscn",
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},
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{
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"id": "Functional Tests/Box Pyramid",
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"path": "res://tests/functional/test_pyramid.tscn",
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},
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{
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"id": "Functional Tests/Collision Pairs",
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"path": "res://tests/functional/test_collision_pairs.tscn",
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},
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{
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"id": "Functional Tests/Character - Slopes",
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"path": "res://tests/functional/test_character_slopes.tscn",
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},
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{
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"id": "Functional Tests/Character - Tilemap",
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"path": "res://tests/functional/test_character_tilemap.tscn",
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},
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{
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"id": "Functional Tests/Character - Pixels",
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"path": "res://tests/functional/test_character_pixels.tscn",
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},
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{
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"id": "Functional Tests/One Way Collision",
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"path": "res://tests/functional/test_one_way_collision.tscn",
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},
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{
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"id": "Functional Tests/Joints",
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"path": "res://tests/functional/test_joints.tscn",
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},
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{
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"id": "Functional Tests/Raycasting",
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"path": "res://tests/functional/test_raycasting.tscn",
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},
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{
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"id": "Performance Tests/Broadphase",
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"path": "res://tests/performance/test_perf_broadphase.tscn",
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},
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{
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"id": "Performance Tests/Contacts",
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"path": "res://tests/performance/test_perf_contacts.tscn",
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},
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]
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func _ready():
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var test_menu = $TestsMenu
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for test in _tests:
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test_menu.add_test(test.id, test.path)
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