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godot-demo-projects/3d/physics_tests/tests/performance/test_perf_broadphase.tscn
PouleyKetchoupp 1c1ad17b43 Update broadphase performance test in physics tests
Start logging physics tick one frame earlier for each operation
Disable debug collision to avoid rendering bottleneck
Fixes in adding/removing bodies to avoid bottlenecks outside of physics
2D: Increase message queue size to allow adding more objects at once
3D: Remove camera to disable rendering altogether
3D: Fix error with create_rigidbody_box missing default value
2021-01-20 10:04:50 -07:00

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://tests/performance/test_perf_broadphase.gd" type="Script" id=1]
[node name="Test" type="Spatial"]
script = ExtResource( 1 )
_enable_debug_collision = false
row_size = 50
column_size = 50
depth_size = 50
[node name="Objects" type="Spatial" parent="."]