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godot-demo-projects/2d/physics_tests/tests/functional/test_stack.tscn
T
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00

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[gd_scene format=3 uid="uid://xafrbjjd0phi"]
[ext_resource type="Script" uid="uid://cvubpdyk4bduy" path="res://tests/functional/test_stack.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://bme1oft43530u" path="res://tests/static_scene_flat.tscn" id="2"]
[node name="Test" type="Node2D" unique_id=149479681]
script = ExtResource("1")
[node name="Stack" type="Node2D" parent="." unique_id=990676562]
position = Vector2(512, 500)
[node name="StaticSceneFlat" parent="." unique_id=1334113382 instance=ExtResource("2")]