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b4eff8de9d
- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
3D Graphics Settings
A demo showing an example of a graphics settings menu.
Included settings are:
Video settings:
- UI scale.
- Resolution scale.
- Display filter (bilinear, AMD FidelityFX Super Resolution 1.0 or 2.2).
- Fullscreen.
- V-Sync (traditional and adaptive).
- Anti-aliasing (MSAA, FXAA, SMAA, TAA).
- Camera field of view.
Effect settings:
- Signed distance field global illumination (SDFGI).
- Bloom (glow).
- Screen-space ambient occlusion (SSAO).
- Screen-Space reflections (SSR).
- Screen-space indirect lighting (SSIL).
- Volumetric fog.
- Screen adjustments: brightness, contrast, saturation.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2738
