Files
godot-demo-projects/3d/graphics_settings
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00
..

3D Graphics Settings

A demo showing an example of a graphics settings menu.

Included settings are:

Video settings:

  • UI scale.
  • Resolution scale.
  • Display filter (bilinear, AMD FidelityFX Super Resolution 1.0 or 2.2).
  • Fullscreen.
  • V-Sync (traditional and adaptive).
  • Anti-aliasing (MSAA, FXAA, SMAA, TAA).
  • Camera field of view.

Effect settings:

  • Signed distance field global illumination (SDFGI).
  • Bloom (glow).
  • Screen-space ambient occlusion (SSAO).
  • Screen-Space reflections (SSR).
  • Screen-space indirect lighting (SSIL).
  • Volumetric fog.
  • Screen adjustments: brightness, contrast, saturation.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2738

Screenshots

Screenshot