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godot-demo-projects/3d/physics_tests/tests/functional/test_stack.tscn
T
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00

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[gd_scene format=3 uid="uid://xv02mjodmiv5"]
[ext_resource type="Script" uid="uid://nit4q1o0d6fw" path="res://tests/functional/test_stack.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://6k8y26t0c7xq" path="res://tests/static_scene_plane.tscn" id="2"]
[ext_resource type="Script" uid="uid://bgcnf7ewyhig2" path="res://utils/camera_orbit.gd" id="4"]
[node name="Test" type="Node3D" unique_id=260387061]
script = ExtResource("1")
[node name="Stack" type="Node3D" parent="." unique_id=1344778386]
[node name="StaticBodyPlane" parent="." unique_id=889476983 instance=ExtResource("2")]
[node name="Camera3D" type="Camera3D" parent="." unique_id=303612589]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.53602, 12.2684)
current = true
script = ExtResource("4")