Files
godot-demo-projects/3d/variable_rate_shading
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00
..
2025-10-11 05:03:59 -07:00

Variable Rate Shading

This project showcases how to use variable rate shading (VRS) in 3D to improve performance.

Performance metrics are also displayed to evaluate potential performance gains.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2753

Screenshots

Screenshot