mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-06-16 15:05:12 +02:00
b4eff8de9d
- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
33 lines
823 B
Plaintext
33 lines
823 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Threaded Loading"
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config/description="This demo demonstrates how to use ResourceLoader for background loading."
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config/tags=PackedStringArray("best_practices", "demo", "official", "performance")
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run/main_scene="res://load_threaded.tscn"
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config/features=PackedStringArray("4.6")
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run/low_processor_mode=true
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config/icon="res://icon.webp"
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[debug]
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gdscript/warnings/untyped_declaration=1
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[display]
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window/vsync/vsync_mode=0
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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