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godot-demo-projects/loading/serialization/enemy.tscn
T
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00

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[gd_scene format=3 uid="uid://bg05306gsbj6e"]
[ext_resource type="Script" uid="uid://kw7rxpi5mkho" path="res://enemy.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://ddt46htt2sica" path="res://enemy_crab.png" id="2_7p8lv"]
[sub_resource type="RectangleShape2D" id="2"]
size = Vector2(76, 76)
[node name="Enemy" type="Node2D" unique_id=181952487 groups=["enemy"]]
position = Vector2(64, 160)
script = ExtResource("1")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1189025307]
texture_filter = 1
texture_repeat = 1
scale = Vector2(4, 4)
texture = ExtResource("2_7p8lv")
[node name="AttackArea" type="Area2D" parent="." unique_id=1038426625]
[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea" unique_id=184879998]
shape = SubResource("2")
[connection signal="body_entered" from="AttackArea" to="." method="_on_attack_area_body_entered"]
[connection signal="body_exited" from="AttackArea" to="." method="_on_attack_area_body_exited"]