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godot-demo-projects/loading/threads/project.godot
T
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Loading in a Thread"
config/description="An example using a thread to load an image."
config/tags=PackedStringArray("best_practices", "demo", "official", "performance")
run/main_scene="res://thread.tscn"
config/features=PackedStringArray("4.6")
run/low_processor_mode=true
config/icon="res://icon.webp"
run/stretch/aspect="expand"
run/stretch/mode="canvas_items"
[debug]
gdscript/warnings/untyped_declaration=1
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/vsync/vsync_mode=0
[rendering]
renderer/rendering_method="mobile"