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godot-demo-projects/loading/threads/thread.tscn
T
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00

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[gd_scene format=3 uid="uid://cf1eb7iconsr2"]
[ext_resource type="Script" uid="uid://3sjiwyb4fiuo" path="res://thread.gd" id="1"]
[node name="Thread" type="Control" unique_id=861724510]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1")
[node name="Load" type="Button" parent="." unique_id=1373152856]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -115.0
offset_top = -227.5
offset_right = 115.0
offset_bottom = -172.5
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 2
size_flags_vertical = 2
theme_override_font_sizes/font_size = 24
text = "Load in Thread"
[node name="ColorRect" type="Panel" parent="." unique_id=1021425260]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -115.5
offset_top = -164.5
offset_right = 115.5
offset_bottom = 164.5
grow_horizontal = 2
grow_vertical = 2
[node name="TextureRect" type="TextureRect" parent="." unique_id=1207830375]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
stretch_mode = 5
[connection signal="pressed" from="Load" to="." method="_on_load_pressed"]