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https://github.com/godotengine/godot-demo-projects.git
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b4eff8de9d
- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
32 lines
864 B
Plaintext
32 lines
864 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Multiple Windows Demo"
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config/description="A demo showing all Window classes and their use within the main window."
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run/main_scene="res://scenes/main_scene.tscn"
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config/features=PackedStringArray("4.6", "GL Compatibility")
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run/low_processor_mode=true
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config/icon="res://icon.webp"
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[display]
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window/size/viewport_width=650
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window/size/viewport_height=650
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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window/per_pixel_transparency/allowed=true
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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