mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-06-16 06:55:12 +02:00
b4eff8de9d
- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
How to use
To use these plugins in another project, copy any of these
folders to the addons/ folder in a Godot project.
For example, the path would look like: addons/custom_node
Plugins can be distributed and installed from the UI. If you make a zip that contains the folder, Godot will recognize it as a plugin and will allow you to install it.
This can be done via the terminal: zip -r custom_node.zip custom_node/*