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godot-demo-projects/plugins/project.godot
T
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Plugin Demos"
config/description="This contains multiple plugin demos, all placed in a project for convenience.
Due to bug 36713 you need to open the project to import the assets once, then close, then open.
This project contains 4 plugins:
* The custom node plugin shows how to create a custom node type using `add_custom_type`.
* The material import plugin shows how to make a plugin handle importing a custom file type (mtxt).
* The material creator plugin shows how to add a custom dock with some simple functionality.
* The main screen plugin is a minimal example of how to create a plugin with a main screen."
config/tags=PackedStringArray("demo", "editor", "official")
run/main_scene="res://test_scene.tscn"
config/features=PackedStringArray("4.6")
config/icon="res://icon.webp"
[debug]
gdscript/warnings/untyped_declaration=1
[editor_plugins]
enabled=PackedStringArray("res://addons/custom_node/plugin.cfg", "res://addons/main_screen/plugin.cfg", "res://addons/material_creator/plugin.cfg", "res://addons/simple_import_plugin/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"