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https://github.com/godotengine/godot-demo-projects.git
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b4eff8de9d
- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
21 lines
864 B
Plaintext
21 lines
864 B
Plaintext
[gd_scene format=3 uid="uid://b032ndepju3c3"]
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[ext_resource type="Script" uid="uid://bsjl3kijvqbnj" path="res://addons/main_screen/handled_by_main_screen.gd" id="1"]
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[ext_resource type="Script" uid="uid://dsns1qb3ocb00" path="res://addons/custom_node/heart.gd" id="2"]
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[sub_resource type="BoxMesh" id="1"]
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[node name="TestScene" type="Node" unique_id=251753296]
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[node name="Heart" type="Node2D" parent="." unique_id=1268816800]
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script = ExtResource("2")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1632077868]
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mesh = SubResource("1")
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[node name="HandledByMainScreen" type="Node" parent="." unique_id=1606418395]
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script = ExtResource("1")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1658675508]
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transform = Transform3D(0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, -0.75, 0.433013, 0, 0, 0)
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