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godot-demo-projects/2d/lights_and_shadows/project.godot
Hugo Locurcio edccce8563 Fix normal map direction in 2D Lights and Shadows (#1123)
- Group Light2D nodes for easier dragging in the editor.
2024-10-18 23:30:07 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="2D Lights and Shadows"
config/description="Simple demo of 2D lights and shadows,
using PointLight2D and LightOccluder2D."
config/tags=PackedStringArray("2d", "demo", "official", "rendering")
run/main_scene="res://light_shadows.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.webp"
[debug]
gdscript/warnings/untyped_declaration=1
[display]
window/size/viewport_width=800
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[input]
toggle_directional_light={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
toggle_point_lights={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":80,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cycle_directional_light_shadows_quality={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cycle_point_light_shadows_quality={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":72,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"