Files
godot-demo-projects/misc/window_management/observer/observer.tscn
2017-01-21 14:38:04 +01:00

57 lines
1.3 KiB
Plaintext

[gd_scene load_steps=2 format=1]
[ext_resource path="res://observer/observer.gd" type="Script" id=1]
[node name="Observer" type="KinematicBody"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
input/ray_pickable = true
input/capture_on_drag = false
shape_count = 0
collision/layers = 1
collision/mask = 1
collide_with/static = true
collide_with/kinematic = true
collide_with/rigid = true
collide_with/character = true
collision/margin = 0.001
script/script = ExtResource( 1 )
__meta__ = { "__editor_plugin_screen__":"3D" }
[node name="Camera" type="Camera" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
projection = 0
fov = 60.0
near = 0.1
far = 1000.0
keep_aspect = 1
current = false
visible_layers = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
[node name="OmniLight" type="OmniLight" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
layers = 1
params/enabled = true
params/editor_only = false
params/bake_mode = 0
params/energy = 1.0
colors/diffuse = Color( 1, 1, 1, 1 )
colors/specular = Color( 1, 1, 1, 1 )
shadow/shadow = false
shadow/darkening = 0.0
shadow/z_offset = 0.001
shadow/z_slope_scale = 0.0
shadow/esm_multiplier = 60.0
shadow/blur_passes = 1.0
projector = null
operator = 0
params/radius = 100.0
params/attenuation = 1.0