Files
godot-demo-projects/2d/isometric
Hugo Locurcio 7befd7c718 Enable physics interpolation in all 2D demos (#1070)
This makes uses of the new built-in 2D physics interpolation
added in 4.3.

For 3D demos, a separate PR requiring `master` will be made later.
2025-04-14 18:58:38 +02:00
..
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00

Isometric Game

This demo shows a traditional isometric view with depth sorting.

A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2718

How does it work?

The level uses a TileMap in which the tiles have different vertical offsets. The walls, doors, and pillars each have StaticBody2D and CollisionPolygon2D at their base. The player also has a collider at its base, which makes the player collide with the level.

2D lighting effects are achieved using a mixture of PointLight2D nodes (which provide real-time shadows) and pre-placed Polygon2Ds with sprites. To provide additional ambient shading, the goblin also has a blob shadow below its feet (a Sprite2D with a texture).

Screenshots

Screenshot