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This leads to code that is easier to understand and runs faster thanks to GDScript's typed instructions. The untyped declaration warning is now enabled on all projects where type hints were added. All projects currently run without any untyped declration warnings. Dodge the Creeps and Squash the Creeps demos intentionally don't use type hints to match the documentation, where type hints haven't been adopted yet (given its beginner focus).
37 lines
1.1 KiB
GDScript
37 lines
1.1 KiB
GDScript
extends CharacterBody2D
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var movement_speed := 200.0
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@onready var navigation_agent: NavigationAgent2D = $NavigationAgent2D
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func _ready() -> void:
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# These values need to be adjusted for the actor's speed
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# and the navigation layout.
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navigation_agent.path_desired_distance = 2.0
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navigation_agent.target_desired_distance = 2.0
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navigation_agent.debug_enabled = true
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# The "click" event is a custom input action defined in
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# Project > Project Settings > Input Map tab.
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func _unhandled_input(event: InputEvent) -> void:
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if not event.is_action_pressed("click"):
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return
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set_movement_target(get_global_mouse_position())
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func set_movement_target(movement_target: Vector2) -> void:
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navigation_agent.target_position = movement_target
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func _physics_process(_delta: float) -> void:
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if navigation_agent.is_navigation_finished():
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return
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var current_agent_position: Vector2 = global_position
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var next_path_position: Vector2 = navigation_agent.get_next_path_position()
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velocity = current_agent_position.direction_to(next_path_position) * movement_speed
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move_and_slide()
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