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This leads to code that is easier to understand and runs faster thanks to GDScript's typed instructions. The untyped declaration warning is now enabled on all projects where type hints were added. All projects currently run without any untyped declration warnings. Dodge the Creeps and Squash the Creeps demos intentionally don't use type hints to match the documentation, where type hints haven't been adopted yet (given its beginner focus).
54 lines
1.1 KiB
GDScript
54 lines
1.1 KiB
GDScript
extends OptionMenu
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class TestData:
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var id := ""
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var scene_path := ""
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var _test_list := []
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var _current_test: TestData = null
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var _current_test_scene: Node = null
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func _ready() -> void:
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option_selected.connect(_on_option_selected)
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func _process(_delta: float) -> void:
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if Input.is_action_just_pressed(&"restart_test"):
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if _current_test:
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_start_test(_current_test)
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func add_test(id: String, scene_path: String) -> void:
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var test_data := TestData.new()
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test_data.id = id
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test_data.scene_path = scene_path
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_test_list.append(test_data)
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add_menu_item(id)
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func _on_option_selected(item_path: String) -> void:
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for test: TestData in _test_list:
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if test.id == item_path:
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_start_test(test)
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func _start_test(test: TestData) -> void:
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_current_test = test
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if _current_test_scene:
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_current_test_scene.queue_free()
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_current_test_scene = null
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Log.print_log("*** STARTING TEST: " + test.id)
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var scene := load(test.scene_path)
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_current_test_scene = scene.instantiate()
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get_tree().root.add_child(_current_test_scene)
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get_tree().root.move_child(_current_test_scene, 0)
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var label_test: Label = $"../LabelTest"
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label_test.test_name = test.id
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