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This demo showcases a custom logger implementation, which runs in parallel to the built-in logging facilities (including file logging). The custom logger displays all messages printed by the engine in an in-game console.
Miscellaneous Demos
These demos don't fit into any other category, so they go into this folder.
Languages: All have GDScript, OpenSimplexNoise has Godot shader language, OS test has some C#
Renderers: Large World Coordinates uses Mobile, the rest use Compatibility