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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
15 lines
638 B
Plaintext
15 lines
638 B
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://gvmfk4owutdm"]
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[ext_resource type="Script" uid="uid://docctelxad67q" path="res://start_vr.gd" id="1_mbbqq"]
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[ext_resource type="PackedScene" uid="uid://cpj7vtj6gr3tv" path="res://player.tscn" id="2_igeja"]
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[ext_resource type="PackedScene" uid="uid://bymbq2ruecbhn" path="res://world.tscn" id="2_m075s"]
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[node name="Main" type="Node3D"]
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script = ExtResource("1_mbbqq")
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[node name="World" parent="." instance=ExtResource("2_m075s")]
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[node name="CharacterBody3D" parent="." instance=ExtResource("2_igeja")]
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[connection signal="pose_recentered" from="." to="CharacterBody3D" method="recenter"]
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