Files
godot-demo-projects/mobile/multitouch_cubes
Powerbyte7 6ca2a45a21 Fix jumps in scale and rotation when pinching
When pressing with two fingers at once and pinching,  an old coordinate contained in the curr_state dictionary gets added to the base_state dictionary, which causes unintended jumps in both scale and rotation. By clearing base_state the script functions as intended.
2021-07-18 17:00:59 +02:00
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2020-08-16 17:48:38 -05:00
2021-04-21 19:17:12 -04:00
2021-04-21 19:17:12 -04:00