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46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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_global_script_classes=[]
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_global_script_class_icons={}
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[application]
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config/name="3D Lights and Shadows"
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config/description="This project showcases various 3D light and shadow features supported by Godot.
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This includes contact-hardening shadows (PCSS) and light projectors.
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The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle."
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run/main_scene="res://test.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.png"
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[editor]
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export/convert_text_resources_to_binary=true
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[rendering]
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
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textures/default_filters/anisotropic_filtering_level=4
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textures/light_projectors/filter=5
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anti_aliasing/quality/msaa_3d=2
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anti_aliasing/quality/use_debanding=true
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lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv=2
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lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv=2
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quality/screen_filters/msaa=3
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environment/default_environment="res://default_env.tres"
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