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godot-demo-projects/3d/lights_and_shadows/project.godot
2023-01-16 08:40:24 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[]
_global_script_class_icons={}
[application]
config/name="3D Lights and Shadows"
config/description="This project showcases various 3D light and shadow features supported by Godot.
This includes contact-hardening shadows (PCSS) and light projectors.
The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle."
run/main_scene="res://test.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[editor]
export/convert_text_resources_to_binary=true
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
textures/default_filters/anisotropic_filtering_level=4
textures/light_projectors/filter=5
anti_aliasing/quality/msaa_3d=2
anti_aliasing/quality/use_debanding=true
lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv=2
lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv=2
quality/screen_filters/msaa=3
environment/default_environment="res://default_env.tres"