Files
godot-demo-projects/3d/lights_and_shadows/spin.gd
2023-01-16 08:40:24 +01:00

14 lines
244 B
GDScript

extends Node3D
var increment = 0.0
func _process(delta):
position.x = sin(increment)
position.z = cos(increment)
# Avoid precision issues over time by rolling over every full turn.
rotation.y = fmod(increment, TAU)
increment += delta