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This project showcases what Godot's various Control nodes can do (and what they look like, so that new users can figure them out).
Control Gallery
Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK.
The 3 main panels ("Basic controls", "Numbers" and "Lists") are separated using HSplitContainer and VSplitContainer nodes. This makes their individual size adjustable. Drag the empty space between panels to resize them.
Language: GDScript
Renderer: GLES 2
