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godot-demo-projects/2d/isometric/tileset_edit.tscn
Rémi Verschelde faae60ac2f Port 2D demos to Godot 3.1
Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).

Did not port JRPG demo yet (#306) nor the two platformer demos.
2019-02-26 14:22:02 +01:00

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://isotiles.png" type="Texture" id=1]
[node name="Node2D" type="Node2D"]
[node name="base" type="Sprite" parent="."]
position = Vector2( 150.049, 61.1264 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -66, -42 )
region_enabled = true
region_rect = Rect2( 28, 92, 132, 84 )
[node name="base2" type="Sprite" parent="."]
position = Vector2( 257.013, 124.86 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -66, -42 )
region_enabled = true
region_rect = Rect2( 220, 92, 132, 84 )
[node name="wall" type="Sprite" parent="."]
position = Vector2( 421.311, 137.805 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -69.3109, -99.8051 )
region_enabled = true
region_rect = Rect2( 28, 220, 132, 136 )
[node name="StaticBody2D" type="StaticBody2D" parent="wall"]
[node name="collision" type="CollisionPolygon2D" parent="wall/StaticBody2D"]
polygon = PoolVector2Array( -68, 2, -4, 34, 60, 2, -4, -30 )
[node name="column" type="Sprite" parent="."]
position = Vector2( 359.563, 266.446 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -69.5632, -100.446 )
region_enabled = true
region_rect = Rect2( 220, 220, 132, 136 )
[node name="StaticBody" type="StaticBody2D" parent="column"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="column/StaticBody"]
polygon = PoolVector2Array( -20, -6, -4, 10, 4, 10, 28, -6, 12, -22, -4, -22 )
[node name="door1" type="Sprite" parent="."]
position = Vector2( -24.1548, 142.216 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -50.3623, -90.8164 )
region_enabled = true
region_rect = Rect2( 24, 408, 132, 136 )
[node name="StaticBody2D" type="StaticBody2D" parent="door1"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="door1/StaticBody2D"]
polygon = PoolVector2Array( -5.90501, 31.3748, 66.095, -0.62516, 50.095, -8.62516, -21.905, 23.3748 )