Files
godot-demo-projects/viewport/2d_in_3d
Hugo Locurcio 4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
..
2023-01-17 21:37:16 +01:00
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00
2020-08-16 17:48:38 -05:00
2024-06-01 12:12:18 +02:00
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00
2020-08-16 17:48:38 -05:00

2D in 3D

A demo showing how a 2D scene can be shown within a 3D scene using viewports.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2803

How does it work?

The Pong game is rendered to a custom Viewport node rather than the main Viewport. In the code, get_texture() is called on the Viewport to get a ViewportTexture, which is then assigned to the quad's material's albedo texture.

Screenshots

Screenshot