Files
godot-demo-projects/mono/pong
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
..
2020-08-16 17:48:38 -05:00
2020-10-20 23:18:57 -04:00
2020-08-16 17:48:38 -05:00

Pong with C#

A simple Pong game. This demo shows best practices for game development in Godot, including signals.

Language: C#

Renderer: GLES 2

Note: There is a GDScript version available here.

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/535

How does it work?

The walls, paddle, and ball are all Area2D nodes. When the ball touches the walls or the paddles, they emit signals and modify the ball.

Screenshots

Screenshot