Files
godot-demo-projects/2d/light2d_as_mask
Hugo Locurcio fe6103256a Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
..
2020-08-16 17:48:38 -05:00
2020-02-03 16:37:54 -05:00
2020-08-16 17:48:38 -05:00

2D Lights as Mask

Example of how to use 2D lights to mask objects on screen.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/115

Screenshots

Screenshot