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godot-demo-projects/3d/procedural_materials/materials/textures/glass_refraction.tres
2023-10-11 22:35:23 +02:00

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[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://cd8ptni1nkv0a"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_fr1s0"]
noise_type = 2
frequency = 0.02
fractal_type = 0
cellular_distance_function = 1
cellular_jitter = 4.0
cellular_return_type = 6
[resource]
width = 1024
height = 1024
seamless = true
noise = SubResource("FastNoiseLite_fr1s0")