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This is required to benefit from crisp display on hiDPI monitors. This also fixes issues related to fullscreen and input handling when using an hiDPI display on Windows.
46 lines
918 B
Plaintext
46 lines
918 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="HDR for 2D"
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config/description="Simple demo how to use High Dynamic Range (HDR) in a 2D game,
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via the WorldEnvironment node.
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Just slide the cave image left and right to observe the HDR effect at work."
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run/main_scene="res://beach_cave.tscn"
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config/icon="res://icon.png"
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run/name=""
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[display]
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window/size/width=1080
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window/size/height=720
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window/dpi/allow_hidpi=true
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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[gdnative]
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singletons=[ ]
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[rasterizer]
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blur_buffer_size=128
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[rendering]
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environment/default_clear_color=Color( 0.05, 0.0453, 0.0265, 1 )
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