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godot-demo-projects/2d/hdr/project.godot
Hugo Locurcio fe6103256a Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="HDR for 2D"
config/description="Simple demo how to use High Dynamic Range (HDR) in a 2D game,
via the WorldEnvironment node.
Just slide the cave image left and right to observe the HDR effect at work."
run/main_scene="res://beach_cave.tscn"
config/icon="res://icon.png"
run/name=""
[display]
window/size/width=1080
window/size/height=720
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[gdnative]
singletons=[ ]
[rasterizer]
blur_buffer_size=128
[rendering]
environment/default_clear_color=Color( 0.05, 0.0453, 0.0265, 1 )