mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 15:00:09 +01:00
This is required to benefit from crisp display on hiDPI monitors. This also fixes issues related to fullscreen and input handling when using an hiDPI display on Windows.
Background Load
This is a demo showing how to use the load_interactive() method of
ResourceLoader
to load large scenes in the background with a progress bar.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/530
