Files
godot-demo-projects/networking/webrtc_signaling/project.godot
Hugo Locurcio fe6103256a Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="WebRTC Signaling Example"
config/description="A WebSocket signaling server/client for WebRTC.
This demo is devided in 4 parts.
The protocol is text based, and composed by a command and possibly
multiple payload arguments, each separated by a new line."
run/main_scene="res://demo/main.tscn"
[debug]
gdscript/warnings/shadowed_variable=false
gdscript/warnings/unused_argument=false
gdscript/warnings/return_value_discarded=false
[display]
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[gdnative]
singletons=[ ]
singletons_disabled=[ ]
[network]
modules/webrtc_gdnative_script="res://demo/webrtc/webrtc.gdns"
[rendering]
quality/driver/driver_name="GLES2"