mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-06 07:50:22 +01:00
This is required to benefit from crisp display on hiDPI monitors. This also fixes issues related to fullscreen and input handling when using an hiDPI display on Windows.
3D in 2D
A demo showing how a 3D scene can be shown within a 2D one using viewports.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/128
How does it work?
The 3D robot is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture() is called on the Viewport to get a
ViewportTexture,
which is then assigned to the sprite's texture.
