mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 23:10:08 +01:00
- Enable anisotropic filtering in 3D demos, and set the quality to 16× on desktop and 4× on mobile. - Enable 4× MSAA on some 3D demos that didn't use it beforehand. - On GLES3 demos, disable MSAA on mobile as these demos are often more demanding. - Use more conservative framebuffer allocation settings for better performance. - Use PCF13 shadow filtering in GLES2 demos on desktop to benefit from soft shadows in Godot 3.2.4 and later. In Godot 3.2.3, this will make shadows smoother but still "blocky". - Use Lossless compression instead of VRAM compression for small textures such as the voxel demo texture atlas.
36 lines
827 B
Plaintext
36 lines
827 B
Plaintext
; Engine configuration file.
|
|
; It's best edited using the editor UI and not directly,
|
|
; since the parameters that go here are not all obvious.
|
|
;
|
|
; Format:
|
|
; [section] ; section goes between []
|
|
; param=value ; assign values to parameters
|
|
|
|
config_version=4
|
|
|
|
_global_script_classes=[ ]
|
|
_global_script_class_icons={
|
|
|
|
}
|
|
|
|
[application]
|
|
|
|
config/name="3D Navigation Mesh"
|
|
config/description="Navigation mesh demo for 3D scenes, with a character
|
|
able to pathfind around a complex 3D environment.
|
|
The navigation path is drawn using a line.
|
|
Code is provided for polyline following in 3D."
|
|
run/main_scene="res://navmesh.tscn"
|
|
config/icon="res://icon.png"
|
|
|
|
[gdnative]
|
|
|
|
singletons=[ ]
|
|
|
|
[rendering]
|
|
|
|
quality/driver/driver_name="GLES2"
|
|
quality/intended_usage/framebuffer_allocation=3
|
|
quality/shadows/filter_mode=2
|
|
quality/filters/msaa=2
|