Trim trailing space samples directory

This commit is contained in:
Metallicow
2016-12-05 16:34:47 -06:00
parent 067569d785
commit 01f8f09f60
58 changed files with 692 additions and 693 deletions

View File

@@ -32,7 +32,7 @@ FC = FloatCanvas
class MovingObjectMixin: # Borrowed from MovingElements.py
"""
Methods required for a Moving object
"""
def GetOutlinePoints(self):
@@ -57,22 +57,22 @@ class Ball(MovingObjectMixin, FloatCanvas.Circle):
class DrawFrame(wx.Frame):
def __init__(self, *args, **kwargs):
wx.Frame.__init__(self, *args, **kwargs)
## Set up the MenuBar
MenuBar = wx.MenuBar()
file_menu = wx.Menu()
item = file_menu.Append(wx.ID_EXIT, "","Terminate the program")
self.Bind(wx.EVT_MENU, self.OnQuit, item)
MenuBar.Append(file_menu, "&File")
self.SetMenuBar(MenuBar)
self.CreateStatusBar()
self.SetStatusText("")
self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
# Add the buttons
@@ -81,7 +81,7 @@ class DrawFrame(wx.Frame):
StartButton = wx.Button(self, label="Start")
StartButton.Bind(wx.EVT_BUTTON, self.OnStart)
StopButton = wx.Button(self, label="Stop")
StopButton.Bind(wx.EVT_BUTTON, self.OnStop)
@@ -93,7 +93,7 @@ class DrawFrame(wx.Frame):
NC = NavCanvas.NavCanvas(self, -1, (500,500),
Debug = False,
BackgroundColor = "BLUE")
self.Canvas = NC.Canvas
self.Initialize(None)
@@ -107,30 +107,30 @@ class DrawFrame(wx.Frame):
self.Bind(wx.EVT_TIMER, self.MoveBall, self.timer)
self.Show(True)
def OnQuit(self,event):
self.timer.Stop()
self.Close(True)
def OnCloseWindow(self, event):
self.Destroy()
def Initialize(self, event=None):
Canvas = self.Canvas
Canvas = self.Canvas
#Add the floor
Canvas.AddLine(( (0, 0), (100, 0) ), LineWidth=4, LineColor="Black")
# add the wall:
Canvas.AddRectangle( (0,0), (10,50), FillColor='green')
# add the ball:
self.Ball = Ball( (5, 52), (2, 0), InForeground=True )
self.Ball = Ball( (5, 52), (2, 0), InForeground=True )
Canvas.AddObject( self.Ball )
# to capture the mouse to move the ball
self.Ball.Bind(FC.EVT_FC_LEFT_DOWN, self.BallHit)
Canvas.Bind(FC.EVT_MOTION, self.OnMove )
Canvas.Bind(FC.EVT_LEFT_UP, self.OnLeftUp )
Canvas.Bind(FC.EVT_MOTION, self.OnMove )
Canvas.Bind(FC.EVT_LEFT_UP, self.OnLeftUp )
wx.CallAfter(Canvas.ZoomToBB)
def BallHit(self, object):
@@ -150,12 +150,12 @@ class DrawFrame(wx.Frame):
def OnLeftUp(self, event):
self.Ball.Moving = False
def OnReset(self, event=None):
self.Ball.SetPoint( (5, 52) )
self.Ball.Velocity = np.array((1.5, 0.0))
self.Canvas.Draw(True)
def OnStart(self, event=None):
self.timer.Start(20)
@@ -171,7 +171,7 @@ class DrawFrame(wx.Frame):
A = np.pi*(ball.Radius/100)**2 # radius in cm
Cd = 0.47
rho = 1.3
if not ball.Moving: # don't do this if the user is moving it
vel = ball.Velocity
pos = ball.XY
@@ -179,9 +179,9 @@ class DrawFrame(wx.Frame):
# apply drag
vel -= np.sign(vel) * ((0.5 * Cd * rho * A * vel**2) / m * dt)
# apply gravity
vel[1] -= g * dt
vel[1] -= g * dt
# move the ball
pos += dt * vel
pos += dt * vel
# check if it's on the wall
if pos[1] <= 52. and pos[0] <= 10.:
#reverse velocity
@@ -193,10 +193,10 @@ class DrawFrame(wx.Frame):
vel[1] *= -1.0
pos[1] = ball.Radius
self.Ball.SetPoint( pos )
self.Ball.SetPoint( pos )
self.Canvas.Draw(True)
wx.GetApp().Yield(onlyIfNeeded=True)
class DemoApp(wx.App):
def OnInit(self):
frame = DrawFrame(None, -1, "Simple Drawing Window",wx.DefaultPosition, (700,700) )
@@ -204,10 +204,10 @@ class DemoApp(wx.App):
self.SetTopWindow(frame)
return True
if __name__ == "__main__":
app = DemoApp(0)
app.MainLoop()