Shuffle some FloatCanvas code around a little to avoid a circular import problem.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxPython/Phoenix/trunk@75719 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2014-01-28 03:57:37 +00:00
parent 8971a8a38b
commit 74ddaf3d64
3 changed files with 72 additions and 51 deletions

View File

@@ -23,12 +23,11 @@ version of the code.
"""
import wx
## fixme: events should live in their own module, so all of FloatCanvas
## wouldn't have to be imported here.
from . import FloatCanvas, Resources
from .Utilities import BBox
import numpy as N
from . import FCEvents, Resources
from .Utilities import BBox
class Cursors(object):
"""
Class to hold the standard Cursors
@@ -134,58 +133,58 @@ class GUIMouse(GUIBase):
# Handlers
def OnLeftDown(self, event):
EventType = FloatCanvas.EVT_FC_LEFT_DOWN
EventType = FCEvents.EVT_FC_LEFT_DOWN
if not self.Canvas.HitTest(event, EventType):
self.Canvas._RaiseMouseEvent(event, EventType)
def OnLeftUp(self, event):
EventType = FloatCanvas.EVT_FC_LEFT_UP
EventType = FCEvents.EVT_FC_LEFT_UP
if not self.Canvas.HitTest(event, EventType):
self.Canvas._RaiseMouseEvent(event, EventType)
def OnLeftDouble(self, event):
EventType = FloatCanvas.EVT_FC_LEFT_DCLICK
EventType = FCEvents.EVT_FC_LEFT_DCLICK
if not self.Canvas.HitTest(event, EventType):
self.Canvas._RaiseMouseEvent(event, EventType)
def OnMiddleDown(self, event):
EventType = FloatCanvas.EVT_FC_MIDDLE_DOWN
EventType = FCEvents.EVT_FC_MIDDLE_DOWN
if not self.Canvas.HitTest(event, EventType):
self.Canvas._RaiseMouseEvent(event, EventType)
def OnMiddleUp(self, event):
EventType = FloatCanvas.EVT_FC_MIDDLE_UP
EventType = FCEvents.EVT_FC_MIDDLE_UP
if not self.Canvas.HitTest(event, EventType):
self.Canvas._RaiseMouseEvent(event, EventType)
def OnMiddleDouble(self, event):
EventType = FloatCanvas.EVT_FC_MIDDLE_DCLICK
EventType = FCEvents.EVT_FC_MIDDLE_DCLICK
if not self.Canvas.HitTest(event, EventType):
self.Canvas._RaiseMouseEvent(event, EventType)
def OnRightDown(self, event):
EventType = FloatCanvas.EVT_FC_RIGHT_DOWN
EventType = FCEvents.EVT_FC_RIGHT_DOWN
if not self.Canvas.HitTest(event, EventType):
self.Canvas._RaiseMouseEvent(event, EventType)
def OnRightUp(self, event):
EventType = FloatCanvas.EVT_FC_RIGHT_UP
EventType = FCEvents.EVT_FC_RIGHT_UP
if not self.Canvas.HitTest(event, EventType):
self.Canvas._RaiseMouseEvent(event, EventType)
def OnRightDouble(self, event):
EventType = FloatCanvas.EVT_FC_RIGHT_DCLICK
EventType = FCEvents.EVT_FC_RIGHT_DCLICK
if not self.Canvas.HitTest(event, EventType):
self.Canvas._RaiseMouseEvent(event, EventType)
def OnWheel(self, event):
EventType = FloatCanvas.EVT_FC_MOUSEWHEEL
EventType = FCEvents.EVT_FC_MOUSEWHEEL
self.Canvas._RaiseMouseEvent(event, EventType)
def OnMove(self, event):
## The Move event always gets raised, even if there is a hit-test
self.Canvas.MouseOverTest(event)
self.Canvas._RaiseMouseEvent(event,FloatCanvas.EVT_FC_MOTION)
self.Canvas._RaiseMouseEvent(event,FCEvents.EVT_FC_MOTION)
class GUIMove(GUIBase):
@@ -220,7 +219,7 @@ class GUIMove(GUIBase):
def OnMove(self, event):
# Always raise the Move event.
self.Canvas._RaiseMouseEvent(event, FloatCanvas.EVT_FC_MOTION)
self.Canvas._RaiseMouseEvent(event, FCEvents.EVT_FC_MOTION)
if event.Dragging() and event.LeftIsDown() and not self.StartMove is None:
self.EndMove = N.array(event.GetPosition())
self.MoveImage(event)
@@ -337,7 +336,7 @@ class GUIZoomIn(GUIBase):
def OnMove(self, event):
# Always raise the Move event.
self.Canvas._RaiseMouseEvent(event,FloatCanvas.EVT_FC_MOTION)
self.Canvas._RaiseMouseEvent(event,FCEvents.EVT_FC_MOTION)
if event.Dragging() and event.LeftIsDown() and not (self.StartRBBox is None):
xy0 = self.StartRBBox
xy1 = N.array( event.GetPosition() )
@@ -399,5 +398,5 @@ class GUIZoomOut(GUIBase):
def OnMove(self, event):
# Always raise the Move event.
self.Canvas._RaiseMouseEvent(event,FloatCanvas.EVT_FC_MOTION)
self.Canvas._RaiseMouseEvent(event,FCEvents.EVT_FC_MOTION)