diff --git a/wx/svg/__init__.py b/wx/svg/__init__.py index ff196cb1..1a4bd3c9 100644 --- a/wx/svg/__init__.py +++ b/wx/svg/__init__.py @@ -174,15 +174,15 @@ class SVGimage(SVGimageBase): ctx.Scale(sx, sy) for shape in self.shapes: - if not shape.flags & SVG_FLAGS_VISIBLE: + if not shape.flags & SVGflags.SVG_FLAGS_VISIBLE: continue if shape.opacity != 1.0: ctx.BeginLayer(shape.opacity) brush = self._makeBrush(ctx, shape) pen = self._makePen(ctx, shape) - rule = { SVG_FILLRULE_NONZERO : wx.WINDING_RULE, - SVG_FILLRULE_EVENODD : wx.ODDEVEN_RULE }.get(shape.fillRule, 0) + rule = { SVGfillRule.SVG_FILLRULE_NONZERO : wx.WINDING_RULE, + SVGfillRule.SVG_FILLRULE_EVENODD : wx.ODDEVEN_RULE }.get(shape.fillRule, 0) # The shape's path is comprised of one or more subpaths, collect # and accumulate them in a new GraphicsPath @@ -237,16 +237,16 @@ class SVGimage(SVGimageBase): # set up a brush from the shape.fill (SVGpaint) object # no brush - if shape.fill.type == SVG_PAINT_NONE: + if shape.fill.type == SVGpaintType.SVG_PAINT_NONE: brush = wx.NullGraphicsBrush # brush with a solid color - elif shape.fill.type == SVG_PAINT_COLOR: + elif shape.fill.type == SVGpaintType.SVG_PAINT_COLOR: r,g,b,a = shape.fill.color_rgba brush = ctx.CreateBrush(wx.Brush(wx.Colour(r,g,b,a))) # brush with a linear gradient - elif shape.fill.type == SVG_PAINT_LINEAR_GRADIENT: + elif shape.fill.type == SVGpaintType.SVG_PAINT_LINEAR_GRADIENT: # NanoSVG gives gradients their own transform which normalizes the # linear gradients to go from (0, 0) to (0,1) in the transformed # space. So once we have the transform set we can use those points @@ -271,7 +271,7 @@ class SVGimage(SVGimageBase): brush = ctx.CreateLinearGradientBrush(x1,y1, x2,y2, stops, matrix) # brush with a radial gradient - elif shape.fill.type == SVG_PAINT_RADIAL_GRADIENT: + elif shape.fill.type == SVGpaintType.SVG_PAINT_RADIAL_GRADIENT: # Likewise, NanoSVG normalizes radial gradients with a transform # that puts the center (cx, cy) at (0,0) and the radius has a length # of 1. @@ -299,24 +299,24 @@ class SVGimage(SVGimageBase): def _makePen(self, ctx, shape): # set up a pen from the shape.stroke (SVGpaint) object width = shape.strokeWidth - join = { SVG_JOIN_MITER : wx.JOIN_MITER, - SVG_JOIN_ROUND : wx.JOIN_ROUND, - SVG_JOIN_BEVEL : wx.JOIN_BEVEL}.get(shape.strokeLineJoin, 0) - cap = { SVG_CAP_BUTT : wx.CAP_BUTT, - SVG_CAP_ROUND : wx.CAP_ROUND, - SVG_CAP_SQUARE : wx.CAP_PROJECTING}.get(shape.strokeLineCap, 0) + join = { SVGlineJoin.SVG_JOIN_MITER : wx.JOIN_MITER, + SVGlineJoin.SVG_JOIN_ROUND : wx.JOIN_ROUND, + SVGlineJoin.SVG_JOIN_BEVEL : wx.JOIN_BEVEL}.get(shape.strokeLineJoin, 0) + cap = { SVGlineCap.SVG_CAP_BUTT : wx.CAP_BUTT, + SVGlineCap.SVG_CAP_ROUND : wx.CAP_ROUND, + SVGlineCap.SVG_CAP_SQUARE : wx.CAP_PROJECTING}.get(shape.strokeLineCap, 0) # TODO: handle dashes info = wx.GraphicsPenInfo(wx.BLACK).Width(width).Join(join).Cap(cap) - if shape.stroke.type == SVG_PAINT_NONE: + if shape.stroke.type == SVGpaintType.SVG_PAINT_NONE: pen = wx.NullGraphicsPen - elif shape.stroke.type == SVG_PAINT_COLOR: + elif shape.stroke.type == SVGpaintType.SVG_PAINT_COLOR: info.Colour(shape.stroke.color_rgba) pen = ctx.CreatePen(info) - elif shape.stroke.type == SVG_PAINT_LINEAR_GRADIENT: + elif shape.stroke.type == SVGpaintType.SVG_PAINT_LINEAR_GRADIENT: x1, y1, = (0.0, 0.0) x2, y2, = (0.0, 1.0) gradient = shape.stroke.gradient @@ -333,7 +333,7 @@ class SVGimage(SVGimageBase): info.LinearGradient(x1,y1, x2,y2, stops, matrix) pen = ctx.CreatePen(info) - elif shape.stroke.type == SVG_PAINT_RADIAL_GRADIENT: + elif shape.stroke.type == SVGpaintType.SVG_PAINT_RADIAL_GRADIENT: cx, cy = (0.0, 0.0) radius = 1 gradient = shape.stroke.gradient