Ensure variable is created before referencing it in aui framemanager.

This commit is contained in:
Jorge Moraleda
2020-12-12 12:39:26 -08:00
parent 06d08743a2
commit d0577746ed

View File

@@ -9654,6 +9654,8 @@ class AuiManager(wx.EvtHandler):
if pane.IsFloating(): if pane.IsFloating():
diff = pane.floating_pos - (screenPt - self._action_offset) diff = pane.floating_pos - (screenPt - self._action_offset)
pane.floating_pos = screenPt - self._action_offset pane.floating_pos = screenPt - self._action_offset
else:
diff = wx.Point()
framePos = pane.floating_pos framePos = pane.floating_pos