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115 lines
3.6 KiB
Python
115 lines
3.6 KiB
Python
#---------------------------------------------------------------------------
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# Name: etg/animate.py
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# Author: Robin Dunn
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#
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# Created: 21-May-2012
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# Copyright: (c) 2012-2020 by Total Control Software
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# License: wxWindows License
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#---------------------------------------------------------------------------
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import etgtools
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import etgtools.tweaker_tools as tools
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PACKAGE = "wx"
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MODULE = "_adv"
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NAME = "animate" # Base name of the file to generate to for this script
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DOCSTRING = ""
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# The classes and/or the basename of the Doxygen XML files to be processed by
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# this script.
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ITEMS = [ "wxAnimation",
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"wxAnimationCtrl",
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"wxGenericAnimationCtrl",
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"wxAnimationDecoder",
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"wxANIDecoder",
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"wxGIFDecoder",
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]
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#---------------------------------------------------------------------------
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def run():
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# Parse the XML file(s) building a collection of Extractor objects
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module = etgtools.ModuleDef(PACKAGE, MODULE, NAME, DOCSTRING)
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etgtools.parseDoxyXML(module, ITEMS)
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#-----------------------------------------------------------------
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# Tweak the parsed meta objects in the module object as needed for
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# customizing the generated code and docstrings.
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c = module.find('wxAnimationCtrl')
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tools.fixWindowClass(c)
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# Grab some MethodDefs that need to be copied to wxGenericAnimationCtrl
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play = c.find('Play')
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play.isVirtual = True
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others = [
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c.find('Stop'),
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c.find('IsPlaying'),
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c.find('Load'),
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c.find('LoadFile'),
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c.find('GetAnimation'),
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c.find('SetAnimation'),
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c.find('SetInactiveBitmap'),
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c.find('GetInactiveBitmap'),
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c.find('CreateAnimation'),
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c.find('CreateCompatibleAnimation'),
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]
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nonvirtual = [ 'GetAnimation', 'GetInactiveBitmap', 'CreateAnimation',
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'CreateCompatibleAnimation',
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]
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c = module.find('wxGenericAnimationCtrl')
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c.bases = ['wxControl']
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c.addHeaderCode('#include <wx/generic/animate.h>')
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tools.fixWindowClass(c)
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# Insert a copy of the base class Play into this class. It's not in the
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# interface docs, but sip needs to see it there, since the one that is there
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# has a different signature.
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c.find('Play').overloads.append(play)
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# Since we pretend that the base class is wxControl (because there are
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# different parents in different builds) then we need to copy in some
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# methods it will be inheriting from the real base class, which is not
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# public.
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for m in others:
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if m.name not in nonvirtual:
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m.isVirtual = True
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c.addItem(m)
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module.addGlobalStr('wxAnimationCtrlNameStr', c)
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# move this before wxAnimationCtrl so it can be used for default arg values
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item = module.find('wxNullAnimation')
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module.items.remove(item)
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module.insertItemBefore(c, item)
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#-----------------------------------------------------------------
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module.addItem(tools.wxListWrapperTemplate('wxAnimationDecoderList', 'wxAnimationDecoder', module,
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header_extra='#include <wx/animate.h>'))
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c = module.find('wxAnimationDecoder')
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c.find('DoCanRead').ignore(False)
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c = module.find('wxANIDecoder')
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c.find('DoCanRead').ignore(False)
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c = module.find('wxGIFDecoder')
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c.find('DoCanRead').ignore(False)
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#-----------------------------------------------------------------
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tools.doCommonTweaks(module)
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tools.runGenerators(module)
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#---------------------------------------------------------------------------
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if __name__ == '__main__':
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run()
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