Files
Phoenix/wx/lib/ogl/canvas.py
Robin Dunn 732ff6752b Revert "Spelling fixes in wx.lib"
This reverts commit c00b8950da.
The spelling changes were a bit too aggressive.
2020-08-31 13:01:31 -07:00

468 lines
18 KiB
Python

# -*- coding: utf-8 -*-
#----------------------------------------------------------------------------
# Name: _canvas.py
# Purpose: The canvas class
#
# Author: Pierre Hjälm (from C++ original by Julian Smart)
#
# Created: 2004-05-08
# Copyright: (c) 2004 Pierre Hjälm - 1998 Julian Smart
# Licence: wxWindows license
# Tags: phoenix-port, unittest, py3-port, documented
#----------------------------------------------------------------------------
"""
The :class:`~lib.ogl.canvas.ShapeCanvas` class.
"""
import wx
from .lines import LineShape
from .composit import *
from .oglmisc import *
NoDragging, StartDraggingLeft, ContinueDraggingLeft, StartDraggingRight, ContinueDraggingRight = 0, 1, 2, 3, 4
def WhollyContains(contains, contained):
"""Helper function.
:param `contains`: the containing shape
:param `contained`: the contained shape
:returns: `True` if 'contains' wholly contains 'contained'
"""
xp1, yp1 = contains.GetX(), contains.GetY()
xp2, yp2 = contained.GetX(), contained.GetY()
w1, h1 = contains.GetBoundingBoxMax()
w2, h2 = contained.GetBoundingBoxMax()
left1 = xp1 - w1 / 2.0
top1 = yp1 - h1 / 2.0
right1 = xp1 + w1 / 2.0
bottom1 = yp1 + h1 / 2.0
left2 = xp2 - w2 / 2.0
top2 = yp2 - h2 / 2.0
right2 = xp2 + w2 / 2.0
bottom2 = yp2 + h2 / 2.0
return ((left1 <= left2) and (top1 <= top2) and (right1 >= right2) and (bottom1 >= bottom2))
class ShapeCanvas(wx.ScrolledWindow):
"""The :class:`ShapeCanvas` class."""
def __init__(self, parent = None, id = -1, pos = wx.DefaultPosition, size = wx.DefaultSize, style = wx.BORDER, name = "ShapeCanvas"):
"""Default class constructor.
Default class constructor.
:param `parent`: parent window
:param integer `id`: window identifier. A value of -1 indicates a default value
:param `pos`: the control position. A value of (-1, -1) indicates a default position,
chosen by either the windowing system or wxPython, depending on platform
:param `size`: the control size. A value of (-1, -1) indicates a default size,
chosen by either the windowing system or wxPython, depending on platform
:param integer `style`: the underlying :class:`wx.Window` style
:param str `name`: the window name
:type parent: :class:`wx.Window`
:type pos: tuple or :class:`wx.Point`
:type size: tuple or :class:`wx.Size`
"""
wx.ScrolledWindow.__init__(self, parent, id, pos, size, style, name)
self.SetBackgroundStyle(wx.BG_STYLE_PAINT)
self._shapeDiagram = None
self._dragState = NoDragging
self._draggedShape = None
self._oldDragX = 0
self._oldDragY = 0
self._firstDragX = 0
self._firstDragY = 0
self._checkTolerance = True
self._buffer = wx.Bitmap(1, 1)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_MOUSE_EVENTS, self.OnMouseEvent)
def Draw(self):
"""
Update the buffer with the background and redraw the full diagram.
"""
dc = wx.MemoryDC(self._buffer)
dc.SetBackground(wx.Brush(self.GetBackgroundColour(), wx.BRUSHSTYLE_SOLID))
dc.Clear() # make sure you clear the bitmap!
if self.GetDiagram():
self.GetDiagram().Redraw(dc)
def OnSize(self, evt):
"""
The size handler, it initializes the buffer to the size of the window.
"""
size = self.GetVirtualSize()
# Make sure we don't try to create a 0 size bitmap
size = wx.Size(max(size.x, 1), max(size.y, 1))
self._buffer = wx.Bitmap(size.x, size.y)
self.Draw()
def GetBuffer(self):
return self._buffer
def SetDiagram(self, diag):
"""Set the diagram associated with this canvas.
:param `diag`: an instance of :class:`~lib.ogl.Diagram`
"""
self._shapeDiagram = diag
def GetDiagram(self):
"""Get the diagram associated with this canvas."""
return self._shapeDiagram
def OnPaint(self, evt):
"""
The paint handler, uses :class:`BufferedPaintDC` to draw the
buffer to the screen.
"""
dc = wx.PaintDC(self)
self.PrepareDC(dc)
dc.DrawBitmap(self._buffer, 0, 0)
def OnMouseEvent(self, evt):
"""The mouse event handler."""
x, y = self.CalcUnscrolledPosition(evt.GetPosition())
keys = 0
if evt.ShiftDown():
keys |= KEY_SHIFT
if evt.ControlDown():
keys |= KEY_CTRL
dragging = evt.Dragging()
# Check if we're within the tolerance for mouse movements.
# If we're very close to the position we started dragging
# from, this may not be an intentional drag at all.
if dragging:
if self._checkTolerance:
# the difference between two logical coordinates is a logical coordinate
dx = abs(x - self._firstDragX)
dy = abs(y - self._firstDragY)
toler = self.GetDiagram().GetMouseTolerance()
if (dx <= toler) and (dy <= toler):
return
# If we've ignored the tolerance once, then ALWAYS ignore
# tolerance in this drag, even if we come back within
# the tolerance range.
self._checkTolerance = False
# Dragging - note that the effect of dragging is left entirely up
# to the object, so no movement is done unless explicitly done by
# object.
if dragging and self._draggedShape and self._dragState == StartDraggingLeft:
self._dragState = ContinueDraggingLeft
# If the object isn't m_draggable, transfer message to canvas
if self._draggedShape.Draggable():
self._draggedShape.GetEventHandler().OnBeginDragLeft(x, y, keys, self._draggedAttachment)
else:
self._draggedShape = None
self.OnBeginDragLeft(x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif dragging and self._draggedShape and self._dragState == ContinueDraggingLeft:
# Continue dragging
self._draggedShape.GetEventHandler().OnDragLeft(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
self._draggedShape.GetEventHandler().OnDragLeft(True, x, y, keys, self._draggedAttachment)
self._oldDragX, self._oldDragY = x, y
elif evt.LeftUp() and self._draggedShape and self._dragState == ContinueDraggingLeft:
self._dragState = NoDragging
self._checkTolerance = True
self._draggedShape.GetEventHandler().OnDragLeft(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
self._draggedShape.GetEventHandler().OnEndDragLeft(x, y, keys, self._draggedAttachment)
self._draggedShape = None
elif dragging and self._draggedShape and self._dragState == StartDraggingRight:
self._dragState = ContinueDraggingRight
if self._draggedShape.Draggable:
self._draggedShape.GetEventHandler().OnBeginDragRight(x, y, keys, self._draggedAttachment)
else:
self._draggedShape = None
self.OnBeginDragRight(x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif dragging and self._draggedShape and self._dragState == ContinueDraggingRight:
# Continue dragging
self._draggedShape.GetEventHandler().OnDragRight(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
self._draggedShape.GetEventHandler().OnDragRight(True, x, y, keys, self._draggedAttachment)
self._oldDragX, self._oldDragY = x, y
elif evt.RightUp() and self._draggedShape and self._dragState == ContinueDraggingRight:
self._dragState = NoDragging
self._checkTolerance = True
self._draggedShape.GetEventHandler().OnDragRight(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
self._draggedShape.GetEventHandler().OnEndDragRight(x, y, keys, self._draggedAttachment)
self._draggedShape = None
# All following events sent to canvas, not object
elif dragging and not self._draggedShape and self._dragState == StartDraggingLeft:
self._dragState = ContinueDraggingLeft
self.OnBeginDragLeft(x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif dragging and not self._draggedShape and self._dragState == ContinueDraggingLeft:
# Continue dragging
self.OnDragLeft(False, self._oldDragX, self._oldDragY, keys)
self.OnDragLeft(True, x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif evt.LeftUp() and not self._draggedShape and self._dragState == ContinueDraggingLeft:
self._dragState = NoDragging
self._checkTolerance = True
self.OnDragLeft(False, self._oldDragX, self._oldDragY, keys)
self.OnEndDragLeft(x, y, keys)
self._draggedShape = None
elif dragging and not self._draggedShape and self._dragState == StartDraggingRight:
self._dragState = ContinueDraggingRight
self.OnBeginDragRight(x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif dragging and not self._draggedShape and self._dragState == ContinueDraggingRight:
# Continue dragging
self.OnDragRight(False, self._oldDragX, self._oldDragY, keys)
self.OnDragRight(True, x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif evt.RightUp() and not self._draggedShape and self._dragState == ContinueDraggingRight:
self._dragState = NoDragging
self._checkTolerance = True
self.OnDragRight(False, self._oldDragX, self._oldDragY, keys)
self.OnEndDragRight(x, y, keys)
self._draggedShape = None
# Non-dragging events
elif evt.IsButton():
self._checkTolerance = True
# Find the nearest object
attachment = 0
nearest_object, attachment = self.FindShape(x, y)
if nearest_object: # Object event
if evt.LeftDown():
self._draggedShape = nearest_object
self._draggedAttachment = attachment
self._dragState = StartDraggingLeft
self._firstDragX = x
self._firstDragY = y
elif evt.LeftUp():
# N.B. Only register a click if the same object was
# identified for down *and* up.
if nearest_object == self._draggedShape:
nearest_object.GetEventHandler().OnLeftClick(x, y, keys, attachment)
self._draggedShape = None
self._dragState = NoDragging
elif evt.LeftDClick():
nearest_object.GetEventHandler().OnLeftDoubleClick(x, y, keys, attachment)
self._draggedShape = None
self._dragState = NoDragging
elif evt.RightDown():
self._draggedShape = nearest_object
self._draggedAttachment = attachment
self._dragState = StartDraggingRight
self._firstDragX = x
self._firstDragY = y
elif evt.RightUp():
if nearest_object == self._draggedShape:
nearest_object.GetEventHandler().OnRightClick(x, y, keys, attachment)
self._draggedShape = None
self._dragState = NoDragging
else: # Canvas event
if evt.LeftDown():
self._draggedShape = None
self._dragState = StartDraggingLeft
self._firstDragX = x
self._firstDragY = y
elif evt.LeftUp():
self.OnLeftClick(x, y, keys)
self._draggedShape = None
self._dragState = NoDragging
elif evt.RightDown():
self._draggedShape = None
self._dragState = StartDraggingRight
self._firstDragX = x
self._firstDragY = y
elif evt.RightUp():
self.OnRightClick(x, y, keys)
self._draggedShape = None
self._dragState = NoDragging
self.Draw()
def FindShape(self, x, y, info = None, notObject = None):
"""
Find shape at given position.
:param `x`: the x position
:param `y`: the y position
:param `info`: ???
:param `notObject`: ???
"""
nearest = 100000.0
nearest_attachment = 0
nearest_object = None
# Go backward through the object list, since we want:
# (a) to have the control points drawn LAST to overlay
# the other objects
# (b) to find the control points FIRST if they exist
rl = self.GetDiagram().GetShapeList()[:]
rl.reverse()
for object in rl:
# First pass for lines, which might be inside a container, so we
# want lines to take priority over containers. This first loop
# could fail if we clickout side a line, so then we'll
# try other shapes.
if object.IsShown() and \
isinstance(object, LineShape) and \
object.HitTest(x, y) and \
((info is None) or isinstance(object, info)) and \
(not notObject or not notObject.HasDescendant(object)):
temp_attachment, dist = object.HitTest(x, y)
# A line is trickier to spot than a normal object.
# For a line, since it's the diagonal of the box
# we use for the hit test, we may have several
# lines in the box and therefore we need to be able
# to specify the nearest point to the centre of the line
# as our hit criterion, to give the user some room for
# manouevre.
if dist < nearest:
nearest = dist
nearest_object = object
nearest_attachment = temp_attachment
for object in rl:
# On second pass, only ever consider non-composites or
# divisions. If children want to pass up control to
# the composite, that's up to them.
if (object.IsShown() and
(isinstance(object, DivisionShape) or
not isinstance(object, CompositeShape)) and
object.HitTest(x, y) and
(info is None or isinstance(object, info)) and
(not notObject or not notObject.HasDescendant(object))):
temp_attachment, dist = object.HitTest(x, y)
if not isinstance(object, LineShape):
# If we've hit a container, and we have already
# found a line in the first pass, then ignore
# the container in case the line is in the container.
# Check for division in case line straddles divisions
# (i.e. is not wholly contained).
if not nearest_object or not (isinstance(object, DivisionShape) or WhollyContains(object, nearest_object)):
nearest_object = object
nearest_attachment = temp_attachment
break
return nearest_object, nearest_attachment
def AddShape(self, object, addAfter = None):
"""
Add a shape to canvas.
:param `object`: the :class:`~lib.ogl.Shape` instance to add
:param `addAfter`: None or the :class:`~lib.ogl.Shape` after which
above shape is to be added.
"""
self.GetDiagram().AddShape(object, addAfter)
def InsertShape(self, object):
"""
Insert a shape to canvas.
:param `object`: the :class:`~lib.ogl.Shape` instance to insert
"""
self.GetDiagram().InsertShape(object)
def RemoveShape(self, object):
"""
Remove a shape from canvas.
:param `object`: the :class:`~lib.ogl.Shape` instance to be removed
"""
self.GetDiagram().RemoveShape(object)
def GetQuickEditMode(self):
"""Get quick edit mode."""
return self.GetDiagram().GetQuickEditMode()
def Redraw(self, dc):
"""Redraw the diagram."""
self.GetDiagram().Redraw(dc)
def Snap(self, x, y):
"""Snap ???
:param `x`: the x position
:param `y`: the y position
"""
return self.GetDiagram().Snap(x, y)
def OnLeftClick(self, x, y, keys = 0):
"""not implemented???"""
pass
def OnRightClick(self, x, y, keys = 0):
"""not implemented???"""
pass
def OnDragLeft(self, draw, x, y, keys = 0):
"""not implemented???"""
pass
def OnBeginDragLeft(self, x, y, keys = 0):
"""not implemented???"""
pass
def OnEndDragLeft(self, x, y, keys = 0):
"""not implemented???"""
pass
def OnDragRight(self, draw, x, y, keys = 0):
"""not implemented???"""
pass
def OnBeginDragRight(self, x, y, keys = 0):
"""not implemented???"""
pass
def OnEndDragRight(self, x, y, keys = 0):
"""not implemented???"""
pass