mirror of
https://github.com/wxWidgets/Phoenix.git
synced 2025-12-15 17:20:07 +01:00
This is for compatibility with wxpython 4.2.2 and any version compiled with cython 3.1. Added test cases for these enum values.
672 lines
21 KiB
Cython
672 lines
21 KiB
Cython
#----------------------------------------------------------------------
|
|
# Name: wx.svg._nanosvg.pyx
|
|
# Purpose: Cython-based wrappers for the nanosvg C code. See
|
|
# https://github.com/memononen/nanosvg
|
|
#
|
|
# Author: Robin Dunn
|
|
#
|
|
# Created: 23-July-2019
|
|
# Copyright: (c) 2019-2020 by Total Control Software
|
|
# Licence: wxWindows license
|
|
#----------------------------------------------------------------------
|
|
"""
|
|
NanoSVG is a "simple stupid single-header-file SVG parser" from
|
|
https://github.com/memononen/nanosvg. The output of the parser is a collection
|
|
of data structures representing cubic bezier shapes.
|
|
|
|
NanoSVG supports a wide range of SVG features. The library is well suited for
|
|
anything from rendering scalable icons in your editor application to prototyping
|
|
a game. There is not a full coverage of the SVG specification, however the
|
|
features needed for typical icons or even more advanced vector images are
|
|
present.
|
|
|
|
The shapes in the SVG images are transformed by the viewBox and converted to
|
|
specified units. That is, you should get the same looking data as you designed
|
|
in your favorite app.
|
|
|
|
NanoSVG can return the paths in few different units. For example if you want to
|
|
render an image, you may choose to get the paths in pixels, or if you are
|
|
feeding the data into a CNC-cutter, you may want to use millimeters.
|
|
|
|
The units passed to NanoSVG should be one of: 'px', 'pt', 'pc' 'mm', 'cm', or
|
|
'in'. DPI (dots-per-inch) controls how the unit conversion is done.
|
|
|
|
If you don't know or care about the units stuff, "px" and 96 should get you
|
|
going.
|
|
|
|
This module implements a Cython-based wrapper for the NanoSVG code, providing
|
|
access to the parsed SVG data as a nested collection of objects and properties.
|
|
Note that these classes are essentially read-only. There is no support (yet?)
|
|
for manipulating the SVG shape info in memory.
|
|
"""
|
|
|
|
import sys
|
|
|
|
from cpython.buffer cimport (
|
|
Py_buffer, PyObject_CheckBuffer, PyObject_GetBuffer, PyBUF_SIMPLE,
|
|
PyBuffer_Release)
|
|
|
|
#----------------------------------------------------------------------------
|
|
# Replicate the C enums and values for Python, dropping the leading 'N'
|
|
|
|
cpdef enum SVGpaintType:
|
|
SVG_PAINT_NONE = NSVG_PAINT_NONE
|
|
SVG_PAINT_COLOR = NSVG_PAINT_COLOR
|
|
SVG_PAINT_LINEAR_GRADIENT = NSVG_PAINT_LINEAR_GRADIENT
|
|
SVG_PAINT_RADIAL_GRADIENT = NSVG_PAINT_RADIAL_GRADIENT
|
|
|
|
cpdef enum SVGspreadType:
|
|
SVG_SPREAD_PAD = NSVG_SPREAD_PAD
|
|
SVG_SPREAD_REFLECT = NSVG_SPREAD_REFLECT
|
|
SVG_SPREAD_REPEAT = NSVG_SPREAD_REPEAT
|
|
|
|
cpdef enum SVGlineJoin:
|
|
SVG_JOIN_MITER = NSVG_JOIN_MITER
|
|
SVG_JOIN_ROUND = NSVG_JOIN_ROUND
|
|
SVG_JOIN_BEVEL = NSVG_JOIN_BEVEL
|
|
|
|
cpdef enum SVGlineCap:
|
|
SVG_CAP_BUTT = NSVG_CAP_BUTT
|
|
SVG_CAP_ROUND = NSVG_CAP_ROUND
|
|
SVG_CAP_SQUARE = NSVG_CAP_SQUARE
|
|
|
|
cpdef enum SVGfillRule:
|
|
SVG_FILLRULE_NONZERO = NSVG_FILLRULE_NONZERO
|
|
SVG_FILLRULE_EVENODD = NSVG_FILLRULE_EVENODD
|
|
|
|
cpdef enum SVGflags:
|
|
SVG_FLAGS_VISIBLE = NSVG_FLAGS_VISIBLE
|
|
|
|
# Populate the module namespace with enum values to keep compatibility with packages
|
|
# compiled with cython > 3.1 (see https://github.com/cython/cython/issues/4571)
|
|
globals().update(getattr(SVGpaintType, "__members__"))
|
|
globals().update(getattr(SVGspreadType, "__members__"))
|
|
globals().update(getattr(SVGlineJoin, "__members__"))
|
|
globals().update(getattr(SVGlineCap, "__members__"))
|
|
globals().update(getattr(SVGfillRule, "__members__"))
|
|
globals().update(getattr(SVGflags, "__members__"))
|
|
|
|
|
|
#----------------------------------------------------------------------------
|
|
# Cython classes for wrapping the nanosvg structs
|
|
|
|
cdef class SVGimageBase:
|
|
"""
|
|
A SVGimageBase can be created either from an SVG file or from an in-memory
|
|
buffer containing the SVG XML code. The result is a collection of cubic
|
|
bezier shapes, with fill, stroke, gradients, paths and other information.
|
|
|
|
This class is a Cython-based wrapper around the nanosvg ``NSVGimage`` structure,
|
|
providing just the basic wrapped functionality from nanosvg. Please see the
|
|
:class:`wx.svg.SVGimage` class for a derived implementation that adds
|
|
functionality for integrating with wxPython.
|
|
"""
|
|
cdef NSVGimage *_ptr
|
|
cdef NSVGrasterizer *_rasterizer
|
|
|
|
def __cinit__(self):
|
|
self._ptr = NULL
|
|
self._rasterizer = NULL
|
|
|
|
def __dealloc__(self):
|
|
if self._ptr != NULL:
|
|
nsvgDelete(self._ptr)
|
|
if self._rasterizer != NULL:
|
|
nsvgDeleteRasterizer(self._rasterizer)
|
|
|
|
cdef _check_ptr(self):
|
|
if self._ptr == NULL:
|
|
raise ValueError("SVG not yet loaded")
|
|
|
|
cdef _set_ptr(self, NSVGimage *ptr, str errmsg='Unable to parse SVG'):
|
|
if self._ptr != NULL:
|
|
nsvgDelete(self._ptr)
|
|
if self._rasterizer != NULL:
|
|
nsvgDeleteRasterizer(self._rasterizer)
|
|
self._rasterizer = NULL
|
|
if ptr == NULL:
|
|
raise ValueError(errmsg)
|
|
self._ptr = ptr
|
|
|
|
|
|
@staticmethod
|
|
cdef SVGimageBase from_ptr(NSVGimage *ptr):
|
|
obj = SVGimageBase()
|
|
obj._ptr = ptr
|
|
return obj
|
|
|
|
|
|
@classmethod
|
|
def CreateFromFile(cls, str filename, str units='px', float dpi=96):
|
|
"""
|
|
Loads an SVG image from a file.
|
|
|
|
:param str `filename`: Name of the file to load the SVG image from
|
|
:param str `units`: One of: 'px', 'pt', 'pc' 'mm', 'cm', or 'in'
|
|
:param float `dpi`: controls how the unit conversion is done
|
|
|
|
:rtype: An instance of ``cls`` (usually a :class:`SVGimage`)
|
|
"""
|
|
name = filename.encode(sys.getfilesystemencoding())
|
|
units_b = units.encode('utf-8')
|
|
cdef SVGimageBase img = cls()
|
|
img._set_ptr(nsvgParseFromFile(name, units_b, dpi),
|
|
'Unable to parse SVG file {}'.format(filename))
|
|
return img
|
|
|
|
|
|
@classmethod
|
|
def CreateFromBytes(cls, bytes buffer, str units='px', float dpi=96, bint do_copy=True):
|
|
"""
|
|
Loads an SVG image from a bytes object.
|
|
|
|
:param bytes `buffer`: object containing the SVG data
|
|
:param str `units`: One of: 'px', 'pt', 'pc' 'mm', 'cm', or 'in'
|
|
:param float `dpi`: controls how the unit conversion is done
|
|
:param bool `do_copy`: indicates if the given bytes object should be
|
|
copied to avoid in-place modification. This should be set to True
|
|
if the given `buffer` object may ever be reused in any capacity.
|
|
If the given `buffer` will only be used once, and the cost of copying
|
|
it is problematic, then `do_copy` can be set to False.
|
|
|
|
:rtype: An instance of ``cls`` (usually a :class:`SVGimage`)
|
|
"""
|
|
|
|
if do_copy:
|
|
# `nsvgParse` will end up modifying the char-array passed to it in-place
|
|
# which will violate the immutability of python `bytes` objects.
|
|
# To avoid this we're going to copy the given `buffer` object into
|
|
# an entirely separate portion of memory. Unfortunately, python is a
|
|
# step ahead of the game and optimizes copying byte strings into just
|
|
# returning the same object (because they're immutable!), so to truly
|
|
# get a different byte string we'll copy it via converting to a bytearray
|
|
# and back:
|
|
buffer = bytes(bytearray(buffer))
|
|
|
|
units_b = units.encode('utf-8')
|
|
cdef SVGimageBase img = cls()
|
|
img._set_ptr(nsvgParse(buffer, units_b, dpi),
|
|
'Unable to parse SVG buffer')
|
|
return img
|
|
|
|
|
|
def __repr__(self) -> str:
|
|
if self._ptr:
|
|
return "SVGimageBase: size ({}, {})".format(self.width, self.height)
|
|
else:
|
|
return "SVGimageBase: <uninitialized>"
|
|
|
|
|
|
def RasterizeToBuffer(self, object buf, float tx=0.0, float ty=0.0, float scale=1.0,
|
|
int width=-1, int height=-1, int stride=-1) -> bytes:
|
|
"""
|
|
Renders the SVG image to an existing buffer as a series of RGBA values.
|
|
|
|
The buffer object must support the Python buffer-protocol, be writable,
|
|
and be at least ``width * height * 4`` bytes long. Possibilities include
|
|
bytearrays, memoryviews, numpy arrays, etc.
|
|
|
|
:param `buf`: An object supporting the buffer protocol where the RGBA bytes will be written
|
|
:param float `tx`: Image horizontal offset (applied after scaling)
|
|
:param float `ty`: Image vertical offset (applied after scaling)
|
|
:param float `scale`: Image scale
|
|
:param int `width`: width of the image to render, defaults to width from the SVG file
|
|
:param int `height`: height of the image to render, defaults to height from the SVG file
|
|
:param int `stride`: number of bytes per scan line in the destination buffer, typically ``width * 4``
|
|
"""
|
|
self._check_ptr()
|
|
if self._rasterizer == NULL:
|
|
self._rasterizer = nsvgCreateRasterizer()
|
|
|
|
if width == -1:
|
|
width = self.width
|
|
if height == -1:
|
|
height = self.height
|
|
if stride == -1:
|
|
stride = width * 4;
|
|
|
|
if not PyObject_CheckBuffer(buf):
|
|
raise ValueError("Object does not support the python buffer protocol")
|
|
|
|
cdef Py_buffer view
|
|
if PyObject_GetBuffer(buf, &view, PyBUF_SIMPLE) != 0:
|
|
raise ValueError("PyObject_GetBuffer failed")
|
|
if view.len < height * stride:
|
|
PyBuffer_Release(&view)
|
|
raise ValueError("Buffer object is smaller than height * stride")
|
|
|
|
nsvgRasterize(self._rasterizer, self._ptr, tx, ty, scale, <unsigned char*>view.buf,
|
|
width, height, stride)
|
|
PyBuffer_Release(&view)
|
|
|
|
|
|
def Rasterize(self, float tx=0.0, float ty=0.0, float scale=1.0,
|
|
int width=-1, int height=-1, int stride=-1) -> bytes:
|
|
"""
|
|
Renders the SVG image to a ``bytes`` object as a series of RGBA values.
|
|
|
|
:param float `tx`: Image horizontal offset (applied after scaling)
|
|
:param float `ty`: Image vertical offset (applied after scaling)
|
|
:param float `scale`: Image scale
|
|
:param int `width`: width of the image to render, defaults to width from the SVG file
|
|
:param int `height`: height of the image to render, defaults to height from the SVG file
|
|
:param int `stride`: number of bytes per scan line in the destination buffer, typically ``width * 4``
|
|
|
|
:returns: A bytearray object containing the raw RGBA pixel color values
|
|
"""
|
|
self._check_ptr()
|
|
if self._rasterizer == NULL:
|
|
self._rasterizer = nsvgCreateRasterizer()
|
|
|
|
if width == -1:
|
|
width = self.width
|
|
if height == -1:
|
|
height = self.height
|
|
if stride == -1:
|
|
stride = width * 4;
|
|
|
|
buf = bytes(bytearray(height * stride))
|
|
nsvgRasterize(self._rasterizer, self._ptr, tx, ty, scale, buf,
|
|
width, height, stride)
|
|
return buf
|
|
|
|
@property
|
|
def width(self) -> float:
|
|
"""
|
|
Returns the width of the SVG image
|
|
"""
|
|
self._check_ptr()
|
|
return self._ptr.width
|
|
|
|
@property
|
|
def height(self) -> float:
|
|
"""
|
|
Returns the height of the SVG image
|
|
"""
|
|
self._check_ptr()
|
|
return self._ptr.height
|
|
|
|
@property
|
|
def shapes(self):
|
|
"""
|
|
A generator that iterates over the :class:`SVGshape` objects that comprise the SVG image
|
|
"""
|
|
self._check_ptr()
|
|
cdef NSVGshape *shape = self._ptr.shapes
|
|
while shape != NULL:
|
|
yield SVGshape.from_ptr(shape)
|
|
shape = shape.next
|
|
|
|
|
|
#----------------------------------------------------------------------------
|
|
|
|
cdef class SVGshape:
|
|
"""
|
|
SVGshape is a set of attributes describing how to draw one shape in the SVG,
|
|
including stroke and fill styles, line styles, and paths. A collection of
|
|
SVGshapes is accessible from the ``shapes`` attribute of :class:`SVGimage`.
|
|
"""
|
|
cdef NSVGshape *_ptr
|
|
|
|
def __cinit__(self):
|
|
self._ptr = NULL
|
|
|
|
def _check_ptr(self):
|
|
if self._ptr == NULL:
|
|
raise ValueError("Invalid SVGshape")
|
|
|
|
@staticmethod
|
|
cdef SVGshape from_ptr(NSVGshape *ptr):
|
|
obj = SVGshape()
|
|
obj._ptr = ptr
|
|
return obj
|
|
|
|
def __repr__(self):
|
|
if self._ptr:
|
|
return "SVGshape: id:{} bounds:{}".format(self.id.decode('utf-8'), self.bounds)
|
|
else:
|
|
return "SVGshape: <uninitialized>"
|
|
|
|
@property
|
|
def id(self):
|
|
"""Optional 'id' attr of the shape or its group"""
|
|
self._check_ptr()
|
|
return self._ptr.id
|
|
|
|
@property
|
|
def fill(self) -> SVGpaint:
|
|
""":class:`SVGpaint` for the fill"""
|
|
self._check_ptr()
|
|
return SVGpaint.from_ptr(&self._ptr.fill)
|
|
|
|
@property
|
|
def stroke(self) -> SVGpaint:
|
|
""":class:`SVGpaint` for the stroke"""
|
|
self._check_ptr()
|
|
return SVGpaint.from_ptr(&self._ptr.stroke)
|
|
|
|
@property
|
|
def opacity(self) -> float:
|
|
"""Opacity of the shape"""
|
|
self._check_ptr()
|
|
return self._ptr.opacity
|
|
|
|
@property
|
|
def strokeWidth(self) -> float:
|
|
"""Stroke width (scaled)"""
|
|
self._check_ptr()
|
|
return self._ptr.strokeWidth
|
|
|
|
@property
|
|
def strokeDashOffset(self) -> float:
|
|
"""Stroke dash offset (scaled)"""
|
|
self._check_ptr()
|
|
return self._ptr.strokeDashOffset
|
|
|
|
@property
|
|
def strokeDashArray(self) -> list:
|
|
"""Stroke dash array (scaled)"""
|
|
self._check_ptr()
|
|
return [self._ptr.strokeDashArray[i]
|
|
for i in range(self._ptr.strokeDashCount)]
|
|
|
|
@property
|
|
def strokeLineJoin(self) -> SVGlineJoin:
|
|
"""Stroke join type"""
|
|
self._check_ptr()
|
|
return SVGlineJoin(self._ptr.strokeLineJoin)
|
|
|
|
@property
|
|
def strokeLineCap(self) -> SVGlineCap:
|
|
"""Stroke cap type"""
|
|
self._check_ptr()
|
|
return SVGlineCap(self._ptr.strokeLineCap)
|
|
|
|
@property
|
|
def fillRule(self) -> SVGfillRule:
|
|
"""Fill rule"""
|
|
self._check_ptr()
|
|
return SVGfillRule(self._ptr.fillRule)
|
|
|
|
@property
|
|
def miterLimit(self) -> float:
|
|
"""Miter limit"""
|
|
self._check_ptr()
|
|
return self._ptr.miterLimit
|
|
|
|
@property
|
|
def flags(self) -> int:
|
|
"""Logical OR of SVG_FLAGS_* flags"""
|
|
self._check_ptr()
|
|
return int(self._ptr.flags)
|
|
|
|
@property
|
|
def bounds(self) -> list:
|
|
"""Tight bounding box of the shape [minx,miny,maxx,maxy]"""
|
|
self._check_ptr()
|
|
return [self._ptr.bounds[i] for i in range(4)]
|
|
|
|
@property
|
|
def minx(self) -> float:
|
|
self._check_ptr()
|
|
return self._ptr.bounds[0]
|
|
|
|
@property
|
|
def miny(self) -> float:
|
|
self._check_ptr()
|
|
return self._ptr.bounds[1]
|
|
|
|
@property
|
|
def maxx(self) -> float:
|
|
self._check_ptr()
|
|
return self._ptr.bounds[2]
|
|
|
|
@property
|
|
def maxy(self) -> float:
|
|
self._check_ptr()
|
|
return self._ptr.bounds[3]
|
|
|
|
@property
|
|
def paths(self):
|
|
"""
|
|
A generator that iterates over the :class:`SVGpath` objects contained in the SVGshape
|
|
"""
|
|
self._check_ptr()
|
|
cdef NSVGpath *path = self._ptr.paths
|
|
while path != NULL:
|
|
yield SVGpath.from_ptr(path)
|
|
path = path.next
|
|
|
|
|
|
#----------------------------------------------------------------------------
|
|
cdef class SVGpath:
|
|
"""
|
|
An SVGpath is essentially just a collection of bezier curves, defined by a
|
|
set of floating point coordinates. A collection of SVGpaths is accessible
|
|
from the `paths` attribute of SVGshape.
|
|
"""
|
|
cdef NSVGpath *_ptr
|
|
|
|
def __cinit__(self):
|
|
self._ptr = NULL
|
|
|
|
@staticmethod
|
|
cdef SVGpath from_ptr(NSVGpath *ptr):
|
|
obj = SVGpath()
|
|
obj._ptr = ptr
|
|
return obj
|
|
|
|
def _check_ptr(self):
|
|
if self._ptr == NULL:
|
|
raise ValueError("Invalid SVGpath")
|
|
|
|
def __repr__(self):
|
|
if self._ptr:
|
|
return "SVGpath: bounds:{}".format(self.bounds)
|
|
else:
|
|
return "SVGpath: <uninitialized>"
|
|
|
|
@property
|
|
def pts(self) -> list:
|
|
"""
|
|
Cubic bezier points: x0,y0, [cpx1,cpx1,cpx2,cpy2,x1,y1], ...
|
|
The return value is a list of floats.
|
|
"""
|
|
self._check_ptr()
|
|
return [self._ptr.pts[i] for i in range(self._ptr.npts*2)]
|
|
|
|
@property
|
|
def npts(self) -> int:
|
|
"""Number of points"""
|
|
self._check_ptr()
|
|
return self._ptr.npts
|
|
|
|
@property
|
|
def points(self) -> list:
|
|
"""
|
|
Cubic bezier points: (x0,y0), [(cpx1,cpx1), (cpx2,cpy2), (x1,y1)], ...
|
|
The return value is a list of tuples, each containing an x-y pair.
|
|
"""
|
|
self._check_ptr()
|
|
return [(self._ptr.pts[i], self._ptr.pts[i+1])
|
|
for i in range(0, self._ptr.npts*2, 2)]
|
|
|
|
@property
|
|
def closed(self) -> bool:
|
|
"""Flag indicating if shapes should be treated as closed"""
|
|
self._check_ptr()
|
|
return bool(self._ptr.closed)
|
|
|
|
@property
|
|
def bounds(self) -> list:
|
|
"""Tight bounding box of the shape [minx,miny,maxx,maxy]"""
|
|
self._check_ptr()
|
|
return [self._ptr.bounds[i] for i in range(4)]
|
|
|
|
@property
|
|
def minx(self) -> float:
|
|
self._check_ptr()
|
|
return self._ptr.bounds[0]
|
|
|
|
@property
|
|
def miny(self) -> float:
|
|
self._check_ptr()
|
|
return self._ptr.bounds[1]
|
|
|
|
@property
|
|
def maxx(self) -> float:
|
|
self._check_ptr()
|
|
return self._ptr.bounds[2]
|
|
|
|
@property
|
|
def maxy(self) -> float:
|
|
self._check_ptr()
|
|
return self._ptr.bounds[3]
|
|
|
|
|
|
#----------------------------------------------------------------------------
|
|
cdef class SVGpaint:
|
|
"""
|
|
This class defines how to fill or stroke a shape when rendering the SVG
|
|
image. In other words, how to create the pen or brush. It can be a solid
|
|
color, linear or radial gradients, etc.
|
|
"""
|
|
cdef NSVGpaint *_ptr
|
|
|
|
def __cinit__(self):
|
|
self._ptr = NULL
|
|
|
|
@staticmethod
|
|
cdef SVGpaint from_ptr(NSVGpaint *ptr):
|
|
obj = SVGpaint()
|
|
obj._ptr = ptr
|
|
return obj
|
|
|
|
def _check_ptr(self):
|
|
if self._ptr == NULL:
|
|
raise ValueError("Invalid SVGpaint")
|
|
|
|
@property
|
|
def type(self) -> SVGpaintType:
|
|
"""Flag indicating the type of paint info, solid color or type of gradient"""
|
|
self._check_ptr()
|
|
return SVGpaintType(self._ptr.type)
|
|
|
|
@property
|
|
def color(self) -> uint:
|
|
self._check_ptr()
|
|
if self.type != SVG_PAINT_COLOR:
|
|
raise ValueError("Color not valid in this paint object")
|
|
return self._ptr.color
|
|
|
|
@property
|
|
def color_rgba(self) -> tuple:
|
|
"""Returns color as a RGBA tuple"""
|
|
c = self.color
|
|
return ( c & 0xff,
|
|
(c >> 8) & 0xff,
|
|
(c >> 16) & 0xff,
|
|
(c >> 24) & 0xff)
|
|
|
|
@property
|
|
def gradient(self) -> SVGgradient:
|
|
self._check_ptr()
|
|
if self.type not in [SVG_PAINT_LINEAR_GRADIENT, SVG_PAINT_RADIAL_GRADIENT]:
|
|
raise ValueError("Gradient not valid in this paint object")
|
|
return SVGgradient.from_ptr(self._ptr.gradient)
|
|
|
|
|
|
#----------------------------------------------------------------------------
|
|
cdef class SVGgradient:
|
|
"""
|
|
A gradient is a method used to fade from one color to another, either
|
|
linearly or radially.
|
|
"""
|
|
cdef NSVGgradient *_ptr
|
|
|
|
def __cinit__(self):
|
|
self._ptr = NULL
|
|
|
|
@staticmethod
|
|
cdef SVGgradient from_ptr(NSVGgradient *ptr):
|
|
obj = SVGgradient()
|
|
obj._ptr = ptr
|
|
return obj
|
|
|
|
def _check_ptr(self):
|
|
if self._ptr == NULL:
|
|
raise ValueError("Invalid SVGgradient")
|
|
|
|
@property
|
|
def xform(self) -> list:
|
|
"""The gradient's transform"""
|
|
self._check_ptr()
|
|
return [self._ptr.xform[i] for i in range(6)]
|
|
|
|
@property
|
|
def spread(self) -> int:
|
|
self._check_ptr()
|
|
return int(self._ptr.spread)
|
|
|
|
@property
|
|
def fx(self) -> float:
|
|
self._check_ptr()
|
|
return self._ptr.fx
|
|
|
|
@property
|
|
def fy(self) -> float:
|
|
self._check_ptr()
|
|
return self._ptr.fy
|
|
|
|
@property
|
|
def stops(self):
|
|
"""
|
|
A generator that iterates over the :class:`SVGgradientStop` objects contained in the SVGgradient
|
|
"""
|
|
self._check_ptr()
|
|
for i in range(self._ptr.nstops):
|
|
yield SVGgradientStop.from_ptr(&self._ptr.stops[i])
|
|
|
|
|
|
#----------------------------------------------------------------------------
|
|
cdef class SVGgradientStop:
|
|
"""
|
|
A Gradient stop is an offset and a color, which is used when drawing gradients.
|
|
"""
|
|
cdef NSVGgradientStop *_ptr
|
|
|
|
def __cinit__(self):
|
|
self._ptr = NULL
|
|
|
|
@staticmethod
|
|
cdef SVGgradientStop from_ptr(NSVGgradientStop *ptr):
|
|
obj = SVGgradientStop()
|
|
obj._ptr = ptr
|
|
return obj
|
|
|
|
def _check_ptr(self):
|
|
if self._ptr == NULL:
|
|
raise ValueError("Invalid SVGgradientStop")
|
|
|
|
@property
|
|
def color(self) -> uint:
|
|
self._check_ptr()
|
|
return self._ptr.color
|
|
|
|
@property
|
|
def color_rgba(self) -> tuple:
|
|
""" Returns color as a RGBA tuple """
|
|
c = self.color
|
|
return ( c & 0xff,
|
|
(c >> 8) & 0xff,
|
|
(c >> 16) & 0xff,
|
|
(c >> 24) & 0xff)
|
|
|
|
@property
|
|
def offset(self) -> float:
|
|
self._check_ptr()
|
|
return self._ptr.offset
|
|
|
|
|
|
#----------------------------------------------------------------------------
|