From 1e5dd5db71582571d0554cdd3125d09fd4a56eb6 Mon Sep 17 00:00:00 2001 From: Matthias Clasen Date: Sat, 25 Mar 2023 15:27:23 -0400 Subject: [PATCH] Tweak --- docs/reference/gtk/coordinates.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/reference/gtk/coordinates.md b/docs/reference/gtk/coordinates.md index a1fc478cb2..be1d281961 100644 --- a/docs/reference/gtk/coordinates.md +++ b/docs/reference/gtk/coordinates.md @@ -3,15 +3,15 @@ Slug: gtk-coordinates ## Coordinate systems in GTK -Every widget in a window has its own coordinate system that it uses to place its -child widgets and to interpret events. Most of the time, this fact can be safely -ignored. The section will explain the details for the few cases when it is important. - All coordinate systems in GTK have the origin at the top left, with the X axis pointing right, and the Y axis pointing down. This matches the convention used in X11, Wayland and cairo, but differs from OpenGL and PostScript, where the origin is in the lower left, and the Y axis is pointin up. +Every widget in a window has its own coordinate system that it uses to place its +child widgets and to interpret events. Most of the time, this fact can be safely +ignored. The section will explain the details for the few cases when it is important. + ## The box model When it comes to rendering, GTK follows the CSS box model as far as practical.